Experiments

Wanted Idle

Wanted Idle is a mini and quick idle game type of game. I wanted to implement some simple JavaScript mechanics for it. The original plan of having stats, e.g., dexterity or strength, quickly got droped. The game is published on kongregate.

Play the game on Kongregate.

Shitty Bird

After the desaster that was going to lead to shitty cactus, I decided to make a 2D platformer in unity. I started with a first, single screen experiment, modeled after a tutorial I saw. (Which was for a different genre of games… maybe not the smartest idea?) It was so insanely buggy, I restarted after a few tries to make my design work.

Play the game on this site.

Shitty Cactus Predecessor

The idea was making a jump-climber like game. Jumping to get higher in a tower. But how about climbing on the outside? How to deal with the edges? Just make it round! Sounds better than it is. Unfortunately average players get dizzy after a while, but it was a nice first experiment for unity.

Play the game on Kongregate.

Shitty Sokoban

I wanted to make a 2D raster based game, i.e. movement on a grid. After discovering GDevelop, I instantly started to work on it. It turned out to be quite hard to achieve without any understanding of game design or the engine. But in the end I finally managed to create a single level of sokoban!

Play the game on this site.

Shitty Jump

My very first game with a game engine. It’s one of the default usecases of GDevelop: A platformer jump game. I drew the character with the mouse inside the pixel grid of gdevelop – as everyone can tell that saw the character! Just to be clear: Never blame the game engine for my crappy games!

Play the game on this site.